Start with the client state
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Explore DPB1 and DPB2 by type, member or use case. Every reference includes its signatures, arguments, available results and links to related APIs.
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Discover typed objects and refresh their state after interaction or travel.
Object discovery · DPB1Object discovery · DPB2Use the bot, plugin and task contracts to integrate your own behavior.
Task contract · DPB1Task contract · DPB2Represents labyrinth section overrides in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides labyrinth trial data and the operations listed below. Related types link to the values this API consumes or returns.
Provides labyrinth trials data and the operations listed below. Related types link to the values this API consumes or returns.
Reads labyrinth ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads lantern of arimor element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides monster container data and the operations listed below. Related types link to the values this API consumes or returns.
Provides monster pack data and the operations listed below. Related types link to the values this API consumes or returns.
Provides necropolis lantern option data and the operations listed below. Related types link to the values this API consumes or returns.
Provides pack modifier data and the operations listed below. Related types link to the values this API consumes or returns.
Provides pack size data and the operations listed below. Related types link to the values this API consumes or returns.
Provides latency tracker data and the operations listed below. Related types link to the values this API consumes or returns.
Reads league selection element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Represents legion initiator in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides life data and the operations listed below. Related types link to the values this API consumes or returns.
Represents lightning tempest storm in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides limited lifespan data and the operations listed below. Related types link to the values this API consumes or returns.
Provides line segment data and the operations listed below. Related types link to the values this API consumes or returns.
Provides linq helper data and the operations listed below. Related types link to the values this API consumes or returns.
Provides list extensions data and the operations listed below. Related types link to the values this API consumes or returns.
Provides local stats data and the operations listed below. Related types link to the values this API consumes or returns.
Provides logger data and the operations listed below. Related types link to the values this API consumes or returns.
Describe a named logic request passed between components. The receiving component decides whether it can handle the request.
Reads login pannel element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Annotated Container Profiler used for internal performance test purpose.
Annotated Profiler used for internal performance test purpose.
Provides area graphs data and the operations listed below. Related types link to the values this API consumes or returns.
This class retive informations and perform tasks on the Caracter Creation State Ui.
This is a convenient class to perform various action on the game client, and retrieve informations.
Retrieve informations about the current game configurations.
This class retive informations and perform tasks on the Escape State Ui, the menu can be open with the 'Esc' key.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.