Start with the client state
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Explore DPB1 and DPB2 by type, member or use case. Every reference includes its signatures, arguments, available results and links to related APIs.
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Discover typed objects and refresh their state after interaction or travel.
Object discovery · DPB1Object discovery · DPB2Use the bot, plugin and task contracts to integrate your own behavior.
Task contract · DPB1Task contract · DPB2Represents afliction initiator in the current game state. Obtain the object from its owning API and refresh it after an area change.
Reads agent element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads agent selection element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides algorithms data and the operations listed below. Related types link to the values this API consumes or returns.
Provides algorithms data and the operations listed below. Related types link to the values this API consumes or returns.
Provides maximal rectangle data and the operations listed below. Related types link to the values this API consumes or returns.
Provides maximal rectangle data and the operations listed below. Related types link to the values this API consumes or returns.
Provides animated data and the operations listed below. Related types link to the values this API consumes or returns.
Links a network object to its client-side animated model, optional DAT definition and playback controller.
Provides animated snapshot data and the operations listed below. Related types link to the values this API consumes or returns.
Provides animated snapshot data and the operations listed below. Related types link to the values this API consumes or returns.
Logical model playback and event timing. Animation IDs are local to this model's catalog, not skill IDs.
Represents animation stage in the current game state. Obtain the object from its owning API and refresh it after an area change.
Events associated with one clip in a model's animation catalog.
Reads anointing element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides archetype data and the operations listed below. Related types link to the values this API consumes or returns.
Provides archetype data and the operations listed below. Related types link to the values this API consumes or returns.
Reads archnemesis encounter start pannel element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides archnemesis mod data and the operations listed below. Related types link to the values this API consumes or returns.
Provides archnemesis mod data and the operations listed below. Related types link to the values this API consumes or returns.
Reads archnemesis pannel inventory element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Represents archnemesis trapped monster in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides area data data and the operations listed below. Related types link to the values this API consumes or returns.
Provides area data data and the operations listed below. Related types link to the values this API consumes or returns.
Coordinates area data. Use its members to discover the current selection and supported operations.
Coordinates area data. Use its members to discover the current selection and supported operations.
Provides area instance data and the operations listed below. Related types link to the values this API consumes or returns.
Provides area instance data and the operations listed below. Related types link to the values this API consumes or returns.
Represents area map in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents area map in the current game state. Obtain the object from its owning API and refresh it after an area change.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.