LokiPoe.InstanceInfo.StashTabAffinities
This class retrieve informations about the current StashTab Affinities, can be used in every situation.
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This class retrieve informations about the current StashTab Affinities, can be used in every situation.
Contains informations about the actual Area instance. for exemple this contain the informations about the Labyrinth, or the actual area Mods.
Contains informations about the actual Area instance. for exemple this contain the informations about the Labyrinth, or the actual area Mods.
This class describe informations about The Labyrinth and is only aviable while inside a Labyrinth.
Provides labyrinth override data and the operations listed below. Related types link to the values this API consumes or returns.
Aclass that describe a Labyrinth room.
Provides labyrinth secret data and the operations listed below. Related types link to the values this API consumes or returns.
This class retive informations and perform tasks on the Login State Ui, the menu can be open with the 'Esc' key.
This class retive informations and perform tasks on the Login State Ui, the menu can be open with the 'Esc' key.
This class retive informations and perform tasks on the Unlock Account Ui.
This class retive informations and perform tasks on the Unlock Account Ui.
Provides mastery skill ids data and the operations listed below. Related types link to the values this API consumes or returns.
Provides mastery skill ids data and the operations listed below. Related types link to the values this API consumes or returns.
Callback contract for paste text failed event. The Invoke signature below shows the arguments supplied to the callback.
Callback contract for paste text failed event. The Invoke signature below shows the arguments supplied to the callback.
The PreGameState rapresent the state right after the login button is been pressed
The PreGameState rapresent the state right after the login button is been pressed
This class retive informations and perform tasks on the Select Character State Ui.
This class retive informations and perform tasks on the Select Character State Ui.
Retrieve information about the actual game state (are we in the login state?, char selection, loading etc etc) Use this class to know in witch state you are, to handle proper logic (should we log in? select a char, create one etc etc). For the InGameState, pls use `LokiPoe.IsIngame`
Retrieve information about the actual game state (are we in the login state?, char selection, loading etc etc) Use this class to know in witch state you are, to handle proper logic (should we log in? select a char, create one etc etc). For the InGameState, pls use `LokiPoe.IsIngame`
Temporary Performance Profiler used for internal performance test purpose.
Temporary Performance Profiler used for internal performance test purpose.
This class let you retrieve information about the Terrain layout in the current area. This is exactly how the game use some specific graphic elements, to draw the area map. This graphic elements are placed in the zone as you enter the area, for the entire zone and are static elements. This mean that you can know where exactly they are (theyr coordinates), without exploring the area. You can use this information to recognize specific spot in a zone, since some special graphic elements, always describe a specific game element, like a stair, a gate, a special door. Please bear in mind that usually there are more than 1 elements of the same kinde placed in a area, and not all of them are placed in walkable space, so you need to iterate all the specific element you want, and check if a path exist to them.
This class let you retrieve information about the Terrain layout in the current area. This is exactly how the game use some specific graphic elements, to draw the area map. This graphic elements are placed in the zone as you enter the area, for the entire zone and are static elements. This mean that you can know where exactly they are (theyr coordinates), without exploring the area. You can use this information to recognize specific spot in a zone, since some special graphic elements, always describe a specific game element, like a stair, a gate, a special door. Please bear in mind that usually there are more than 1 elements of the same kinde placed in a area, and not all of them are placed in walkable space, so you need to iterate all the specific element you want, and check if a path exist to them.
Provides terrain data entry data and the operations listed below. Related types link to the values this API consumes or returns.
Provides terrain data entry data and the operations listed below. Related types link to the values this API consumes or returns.
Provides terrain data entry wrapper data and the operations listed below. Related types link to the values this API consumes or returns.
Provides terrain data entry wrapper data and the operations listed below. Related types link to the values this API consumes or returns.
Topologies seem to be a big area composed of squares, rooms, that somehow give dettails about the surrounding.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.
Use a focused recipe, explore an extension contract or follow a first project. These are independent ways into the documentation, not a course you must complete before using the APIs.
Guides shown for DPB1: .NET Framework 4.8 (net48). Switch product to keep code, downloads and links aligned. Return to the DPB1 API reference →
Build a nearby-enemy alert in five steps. Includes setup, complete checkpoints and expected results.
Start the guided project → Solve a specific problemRecognize areas, find objects, read inventory and inspect skill slots. Follow each recipe to its code and APIs.
Browse examples → Understand the contractsWho calls Tick, how async work runs, and which component owns initialization and cleanup.
Explore the execution model →Extend a bot with lifecycle callbacks, state observations and messages.
Guide & complete source →IBot · ITaskThree connected lessons: own the session, integrate tasks and plugins, then follow a visible party leader. You write the bot.
Build FollowBot step by step →IRoutineSelect eligible targets, inspect skill slots and handle an action request.
Guide & complete source →IPlayerMoverPlan routes, request movement and check actual progress.
Guide & complete source →Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.