DreamPoeBot Developers

DPB1 & DPB2 API reference

Look up an API, explore a working example or build your own extension. Documentation for plugins, bots, routines and movers — from your first project to a specific implementation detail.

DPB1 · 0.3.29.47DPB2 · 0.4.5.88Reviewed 2026-10-03

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2205 types found
2,205 current types 14,219 members 91,078 named values

Coverage across both reviewed products. Each result identifies its product; matching names do not guarantee matching behavior. Need context? Browse guides and examples.

Legacy Abyss APIs are excluded from current search and member lists. Existing links remain available as clearly labelled compatibility references. Support notes distinguish development changes from released features.

DPB1Class · Game state and actions

LokiPoe.LocalData

Contains informations about the actual Area instance. for exemple this contain the informations about the Labyrinth, or the actual area Mods.

DPB2Class · Game state and actions

LokiPoe.LocalData

Contains informations about the actual Area instance. for exemple this contain the informations about the Labyrinth, or the actual area Mods.

DPB1Class · Game state and actions

LokiPoe.LoginState

This class retive informations and perform tasks on the Login State Ui, the menu can be open with the 'Esc' key.

DPB2Class · Game state and actions

LokiPoe.LoginState

This class retive informations and perform tasks on the Login State Ui, the menu can be open with the 'Esc' key.

DPB1Class · Game state and actions

LokiPoe.MasterySkillIds

Provides mastery skill ids data and the operations listed below. Related types link to the values this API consumes or returns.

DPB2Class · Game state and actions

LokiPoe.MasterySkillIds

Provides mastery skill ids data and the operations listed below. Related types link to the values this API consumes or returns.

DPB1Class · Game state and actions

LokiPoe.StateManager

Retrieve information about the actual game state (are we in the login state?, char selection, loading etc etc) Use this class to know in witch state you are, to handle proper logic (should we log in? select a char, create one etc etc). For the InGameState, pls use `LokiPoe.IsIngame`

DPB2Class · Game state and actions

LokiPoe.StateManager

Retrieve information about the actual game state (are we in the login state?, char selection, loading etc etc) Use this class to know in witch state you are, to handle proper logic (should we log in? select a char, create one etc etc). For the InGameState, pls use `LokiPoe.IsIngame`

DPB1Class · Game state and actions

LokiPoe.TerrainData

This class let you retrieve information about the Terrain layout in the current area. This is exactly how the game use some specific graphic elements, to draw the area map. This graphic elements are placed in the zone as you enter the area, for the entire zone and are static elements. This mean that you can know where exactly they are (theyr coordinates), without exploring the area. You can use this information to recognize specific spot in a zone, since some special graphic elements, always describe a specific game element, like a stair, a gate, a special door. Please bear in mind that usually there are more than 1 elements of the same kinde placed in a area, and not all of them are placed in walkable space, so you need to iterate all the specific element you want, and check if a path exist to them.

DPB2Class · Game state and actions

LokiPoe.TerrainData

This class let you retrieve information about the Terrain layout in the current area. This is exactly how the game use some specific graphic elements, to draw the area map. This graphic elements are placed in the zone as you enter the area, for the entire zone and are static elements. This mean that you can know where exactly they are (theyr coordinates), without exploring the area. You can use this information to recognize specific spot in a zone, since some special graphic elements, always describe a specific game element, like a stair, a gate, a special door. Please bear in mind that usually there are more than 1 elements of the same kinde placed in a area, and not all of them are placed in walkable space, so you need to iterate all the specific element you want, and check if a path exist to them.

DPB1Class · Game state and actions

LokiPoe.TerrainDataEntry

Provides terrain data entry data and the operations listed below. Related types link to the values this API consumes or returns.

DPB2Class · Game state and actions

LokiPoe.TerrainDataEntry

Provides terrain data entry data and the operations listed below. Related types link to the values this API consumes or returns.

DPB1Class · Game state and actions

LokiPoe.Topologie

Topologies seem to be a big area composed of squares, rooms, that somehow give dettails about the surrounding.

This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.

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Guides & examples

Use a focused recipe, explore an extension contract or follow a first project. These are independent ways into the documentation, not a course you must complete before using the APIs.

Guides shown for DPB1: .NET Framework 4.8 (net48). Switch product to keep code, downloads and links aligned. Return to the DPB1 API reference →

New to DPB development

Your first extension

Build a nearby-enemy alert in five steps. Includes setup, complete checkpoints and expected results.

Start the guided project →
Solve a specific problem

Practical recipes

Recognize areas, find objects, read inventory and inspect skill slots. Follow each recipe to its code and APIs.

Browse examples →
Understand the contracts

Execution & lifecycle

Who calls Tick, how async work runs, and which component owns initialization and cleanup.

Explore the execution model →

Work with an extension type

All guides & source projects

17 guides · 8 source projects per product

Isolated API labs

Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.

Download DPB1 kit ↓