TimeSelectedChangedEventHandler
Callback contract for time selected changed event handler. The Invoke signature below shows the arguments supplied to the callback.
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Callback contract for time selected changed event handler. The Invoke signature below shows the arguments supplied to the callback.
Callback contract for time selected changed event handler. The Invoke signature below shows the arguments supplied to the callback.
Information supplied when the time selected changed routed event is raised.
Information supplied when the time selected changed routed event is raised.
Provides tincture data and the operations listed below. Related types link to the values this API consumes or returns.
Provides tincture data and the operations listed below. Related types link to the values this API consumes or returns.
Provides toggleable data and the operations listed below. Related types link to the values this API consumes or returns.
Reads toggle explosive placement element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads toggle explosive placement element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides trade control wrapper data and the operations listed below. Related types link to the values this API consumes or returns.
Provides trade control wrapper data and the operations listed below. Related types link to the values this API consumes or returns.
Reads trade price item dialog element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads trade price item dialog element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads trade ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads trade ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides transitionable data and the operations listed below. Related types link to the values this API consumes or returns.
Provides transitionable data and the operations listed below. Related types link to the values this API consumes or returns.
The Trial of the Sekhemas floor map, its room controls and displayed resources.
A room control on the Trial of the Sekhemas floor map.
Provides triggerable blockage data and the operations listed below. Related types link to the values this API consumes or returns.
Represents triggerable blockage in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides triggerable blockage data and the operations listed below. Related types link to the values this API consumes or returns.
Represents triggerable blockage in the current game state. Obtain the object from its owning API and refresh it after an area change.
Reads ui quest states element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides map content data and the operations listed below. Related types link to the values this API consumes or returns.
Provides map objective data and the operations listed below. Related types link to the values this API consumes or returns.
Reads ultimatum challenge element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads ultimatum challenge element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Represents ultimatum challenge interactable in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents ultimatum challenge interactable in the current game state. Obtain the object from its owning API and refresh it after an area change.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.
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Build a nearby-enemy alert in five steps. Includes setup, complete checkpoints and expected results.
Start the guided project → Solve a specific problemRecognize areas, find objects, read inventory and inspect skill slots. Follow each recipe to its code and APIs.
Browse examples → Understand the contractsWho calls Tick, how async work runs, and which component owns initialization and cleanup.
Explore the execution model →Extend a bot with lifecycle callbacks, state observations and messages.
Guide & complete source →IBot · ITaskThree connected lessons: own the session, integrate tasks and plugins, then follow a visible party leader. You write the bot.
Build FollowBot step by step →IRoutineSelect eligible targets, inspect skill slots and handle an action request.
Guide & complete source →IPlayerMoverPlan routes, request movement and check actual progress.
Guide & complete source →Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.