LokiPoe
Start here to check the client state, access the local player and identify the current area. Read in-game data only after checking IsInGame.
A documentação técnica, os nomes das APIs e os exemplos de código estão disponíveis em inglês por enquanto.
Consulte uma API, explore um exemplo funcional ou crie sua extensão. Documentação de plugins, bots, rotinas e movers, do primeiro projeto aos detalhes de implementação.
Procura um bot ou plugin pronto? Veja bots e plugins na página inicial.
Abrange os dois produtos revisados. Cada resultado indica seu produto; nomes iguais não garantem comportamento igual. Precisa de contexto? Consulte guias e exemplos.
APIs legadas de Abyss ficam fora da busca e das listas atuais. Links existentes permanecem como referências de compatibilidade identificadas. As notas distinguem alterações em desenvolvimento de recursos lançados.
Start here to check the client state, access the local player and identify the current area. Read in-game data only after checking IsInGame.
Start here to check the client state, access the local player and identify the current area. Read in-game data only after checking IsInGame.
Retrieve informations about all the game Objects, Npcs, Monsters, WorldItems, AreaTransitions, but also interactable objects like Blight Towers, Ultimatum monolith, harmfull effects, etc etc. Litterally all the dynamic objects placed in game by the server. Use this wisely, as even if the ObjectManager have a cache that is refreshed every 30ms, calling it that fast, is really cpu intensive, you should code your components in the most efficent way possible.
Retrieve informations about all the game Objects, Npcs, Monsters, WorldItems, AreaTransitions, but also interactable objects like Blight Towers, Ultimatum monolith, harmfull effects, etc etc. Litterally all the dynamic objects placed in game by the server. Use this wisely, as even if the ObjectManager have a cache that is refreshed every 30ms, calling it that fast, is really cpu intensive, you should code your components in the most efficent way possible.
Asynchronous helpers for timing, interaction and common game actions. Await these helpers within the bot workflow.
Asynchronous helpers for timing, interaction and common game actions. Await these helpers within the bot workflow.
Contract for a unit of asynchronous bot work. Implement Run and the inherited lifecycle and messaging members.
Contract for a unit of asynchronous bot work. Implement Run and the inherited lifecycle and messaging members.
Discover installed bots, inspect the selected bot and observe or control its lifecycle.
Discover installed bots, inspect the selected bot and observe or control its lifecycle.
Contract for an extension that participates in the bot lifecycle. The inherited contracts describe initialization, enablement and cleanup.
Contract for an extension that participates in the bot lifecycle. The inherited contracts describe initialization, enablement and cleanup.
Discover installed plugins and inspect the enabled extensions for the current session.
Discover installed plugins and inspect the enabled extensions for the current session.
The player controlled by the current client. Obtain it through LokiPoe.Me after checking that the client is in game.
The player controlled by the current client. Obtain it through LokiPoe.Me after checking that the client is in game.
Read an item's identity, rarity, stack and other properties. Use its owning inventory or interface API for item actions.
Read an item's identity, rarity, stack and other properties. Use its owning inventory or interface API for item actions.
Work with a specific inventory grid, including selecting and picking up items. Use the local item identifier from that grid.
Work with a specific inventory grid, including selecting and picking up items. Use the local item identifier from that grid.
Query routes and path distances in the current area. Route calculation and issuing movement commands are separate operations.
Query routes and path distances in the current area. Route calculation and issuing movement commands are separate operations.
This is one of the most important class of the Framework, its purpose, is to offer easy to use wrappers members and methods to retrieve informations and interact with the game intefraces.
This is one of the most important class of the Framework, its purpose, is to offer easy to use wrappers members and methods to retrieve informations and interact with the game intefraces.
The Abyss pinnacle device that displays and allows taking or returning its reward item.
The Abyss crafting device's item preview and take/return controls.
An Abyss node with a position and a blockage state. Read nodes recognized by your client; recognition of the reworked final node is still in development.
Reworked final-node recognition: implemented in development, not yet released.An Abyss node with a position and a blockage state, including reworked final nodes in public DPB2 0.4.5.91. Blockage state does not establish encounter success.
Reworked final-node recognition is released in DPB2 0.4.5.91 (introduced in 0.4.5.90).Provides abyss stash tab layout data and the operations listed below. Related types link to the values this API consumes or returns.
Provides abyss stash tab layout hardcoded data and the operations listed below. Related types link to the values this API consumes or returns.
Esta referência cobre as declarações do snapshot Release revisado, incluindo APIs herdadas pelos links dos tipos-base. As versões são documentadas separadamente para evidenciar diferenças.
Use um exemplo focado, explore um contrato ou siga um primeiro projeto. São caminhos independentes, não um curso obrigatório antes de usar APIs.
Guias para DPB1: .NET Framework 4.8 (net48). Switch product to keep code, downloads and links aligned. Return to the DPB1 API reference →
Crie um alerta de inimigos próximos em cinco passos, com configuração, etapas completas e resultados esperados.
Iniciar projeto guiado → Resolva um problema específicoReconheça áreas, encontre objetos, leia o inventário e os espaços de habilidades. Cada exemplo leva ao código e às APIs.
Explorar exemplos → Entenda os contratosQuem chama Tick, como o trabalho assíncrono é executado e qual componente cuida da inicialização e limpeza.
Explorar modelo de execução →Extend a bot with lifecycle callbacks, state observations and messages.
Guide & complete source →IBot · ITaskThree connected lessons: own the session, integrate tasks and plugins, then follow a visible party leader. You write the bot.
Build FollowBot step by step →IRoutineSelect eligible targets, inspect skill slots and handle an action request.
Guide & complete source →IPlayerMoverPlan routes, request movement and check actual progress.
Guide & complete source →Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.