LokiPoe
Start here to check the client state, access the local player and identify the current area. Read in-game data only after checking IsInGame.
Техническая документация, названия API и примеры кода пока доступны на английском.
Найдите API, изучите рабочий пример или создайте расширение. Документация по плагинам, ботам, рутинам и модулям движения — от первого проекта до деталей реализации.
Нужен готовый бот или плагин? Боты и плагины на главной.
Охвачены оба проверенных продукта. Продукт указан в каждом результате; одинаковые имена не гарантируют одинаковое поведение. Нужен контекст? Откройте руководства и примеры.
Устаревшие API Abyss исключены из текущего поиска и списков. Старые ссылки доступны как явно отмеченные справочные материалы для совместимости. Примечания отличают изменения в разработке от выпущенных функций.
Start here to check the client state, access the local player and identify the current area. Read in-game data only after checking IsInGame.
Start here to check the client state, access the local player and identify the current area. Read in-game data only after checking IsInGame.
Retrieve informations about all the game Objects, Npcs, Monsters, WorldItems, AreaTransitions, but also interactable objects like Blight Towers, Ultimatum monolith, harmfull effects, etc etc. Litterally all the dynamic objects placed in game by the server. Use this wisely, as even if the ObjectManager have a cache that is refreshed every 30ms, calling it that fast, is really cpu intensive, you should code your components in the most efficent way possible.
Retrieve informations about all the game Objects, Npcs, Monsters, WorldItems, AreaTransitions, but also interactable objects like Blight Towers, Ultimatum monolith, harmfull effects, etc etc. Litterally all the dynamic objects placed in game by the server. Use this wisely, as even if the ObjectManager have a cache that is refreshed every 30ms, calling it that fast, is really cpu intensive, you should code your components in the most efficent way possible.
Asynchronous helpers for timing, interaction and common game actions. Await these helpers within the bot workflow.
Asynchronous helpers for timing, interaction and common game actions. Await these helpers within the bot workflow.
Contract for a unit of asynchronous bot work. Implement Run and the inherited lifecycle and messaging members.
Contract for a unit of asynchronous bot work. Implement Run and the inherited lifecycle and messaging members.
Discover installed bots, inspect the selected bot and observe or control its lifecycle.
Discover installed bots, inspect the selected bot and observe or control its lifecycle.
Contract for an extension that participates in the bot lifecycle. The inherited contracts describe initialization, enablement and cleanup.
Contract for an extension that participates in the bot lifecycle. The inherited contracts describe initialization, enablement and cleanup.
Discover installed plugins and inspect the enabled extensions for the current session.
Discover installed plugins and inspect the enabled extensions for the current session.
The player controlled by the current client. Obtain it through LokiPoe.Me after checking that the client is in game.
The player controlled by the current client. Obtain it through LokiPoe.Me after checking that the client is in game.
Read an item's identity, rarity, stack and other properties. Use its owning inventory or interface API for item actions.
Read an item's identity, rarity, stack and other properties. Use its owning inventory or interface API for item actions.
Work with a specific inventory grid, including selecting and picking up items. Use the local item identifier from that grid.
Work with a specific inventory grid, including selecting and picking up items. Use the local item identifier from that grid.
Query routes and path distances in the current area. Route calculation and issuing movement commands are separate operations.
Query routes and path distances in the current area. Route calculation and issuing movement commands are separate operations.
This is one of the most important class of the Framework, its purpose, is to offer easy to use wrappers members and methods to retrieve informations and interact with the game intefraces.
This is one of the most important class of the Framework, its purpose, is to offer easy to use wrappers members and methods to retrieve informations and interact with the game intefraces.
The Abyss pinnacle device that displays and allows taking or returning its reward item.
The Abyss crafting device's item preview and take/return controls.
An Abyss node with a position and a blockage state. Read nodes recognized by your client; recognition of the reworked final node is still in development.
Reworked final-node recognition: implemented in development, not yet released.An Abyss node with a position and a blockage state, including reworked final nodes in public DPB2 0.4.5.91. Blockage state does not establish encounter success.
Reworked final-node recognition is released in DPB2 0.4.5.91 (introduced in 0.4.5.90).Provides abyss stash tab layout data and the operations listed below. Related types link to the values this API consumes or returns.
Provides abyss stash tab layout hardcoded data and the operations listed below. Related types link to the values this API consumes or returns.
Справочник охватывает API проверенного снимка исходников Release, включая унаследованные API по ссылкам на базовые типы. Версии продуктов описаны отдельно, чтобы различия были видны.
Выберите пример, изучите контракт расширения или пройдите первый проект. Это независимые пути: проходить курс перед использованием API не обязательно.
Руководства для DPB1: .NET Framework 4.8 (net48). Switch product to keep code, downloads and links aligned. Return to the DPB1 API reference →
Создайте оповещение о врагах рядом за пять шагов: настройка, полные контрольные версии и ожидаемые результаты.
Начать учебный проект → Решите конкретную задачуРаспознавайте области, находите объекты, читайте инвентарь и слоты умений. В каждом примере есть ссылки на код и API.
Открыть примеры → Изучите контрактыКто вызывает Tick, как выполняется асинхронная работа и какой компонент отвечает за инициализацию и очистку.
Изучить модель выполнения →Extend a bot with lifecycle callbacks, state observations and messages.
Guide & complete source →IBot · ITaskThree connected lessons: own the session, integrate tasks and plugins, then follow a visible party leader. You write the bot.
Build FollowBot step by step →IRoutineSelect eligible targets, inspect skill slots and handle an action request.
Guide & complete source →IPlayerMoverPlan routes, request movement and check actual progress.
Guide & complete source →Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.