Members and overloads
51 results
HiddenDoorSwitches
PropertyLink ↗
public static IEnumerable<NetworkObject> LokiPoe.ObjectManager.HiddenDoorSwitches { get; }
Retrieve All objects of type NetworkObject, that has the property HiddenDoorSwitch.
public static IEnumerable<TriggerableBlockage> LokiPoe.ObjectManager.HiddenDoors { get; }
Retrieve All objects of type TriggerableBlockage, that has the property HiddenDoor.
public static IEnumerable<Portal> LokiPoe.ObjectManager.InTownPortals { get; }
Retrieve all the objects of type Portal, that are targetable and valid.
public static IEnumerable<NetworkObject> LokiPoe.ObjectManager.Levers { get; }
Retrieve All objects of type NetworkObject, that has the name equal to `Lever`.
public static IEnumerable<TriggerableBlockage> LokiPoe.ObjectManager.LockedDoors { get; }
Retrieve All objects of type TriggerableBlockage, that has the property LockedDoor or GoldenDoor or SilverDoor.
public static NetworkObject LokiPoe.ObjectManager.MapDevice { get; }
Retrieve the closerst object of type NetworkObject that is a MapDevice
public static LocalPlayer LokiPoe.ObjectManager.Me { get; }
Retrieve the Local Player.
MetadataDictionary
PropertyLink ↗
public static Dictionary<string, List<NetworkObject>> LokiPoe.ObjectManager.MetadataDictionary { get; }
Gets the metadata dictionary collection. Its element types are linked below.
MysteriousDarkshrines
PropertyLink ↗
public static IEnumerable<NetworkObject> LokiPoe.ObjectManager.MysteriousDarkshrines { get; }
Retrieve all NetworkObject that has the property MysteriousDarkshrine
NecropolisCorpses
PropertyLink ↗
public static IEnumerable<NecropolisCorpse> LokiPoe.ObjectManager.NecropolisCorpses { get; }
Retrieve All objects of type NecropolisCorpse.
public static List<NetworkObject> LokiPoe.ObjectManager.Objects { get; }
Retrieve a List of all NetworkObject visible by the game. this usually retrieve all Object with a max distance of 210, that is the limit after witch the server stop sending you data.
Ossuary_HiddenDoor
PropertyLink ↗
public static TriggerableBlockage LokiPoe.ObjectManager.Ossuary_HiddenDoor { get; }
Retrieve the first TriggerableBlockage that has the Metadata equal to `Metadata/Terrain/Act5/Area6/Objects/Ossuary_HiddenDoor`
public static IEnumerable<Portal> LokiPoe.ObjectManager.Portals { get; }
Retrieve all the Portal in range.
public static IEnumerable<Shrine> LokiPoe.ObjectManager.Shrines { get; }
Retrieve all the Active Shrine in range.
public static IEnumerable<NetworkObject> LokiPoe.ObjectManager.SilverChests { get; }
Retrieve all the NetworkObject where name is equal to `Silver Chest`
public static List<NetworkObject> LokiPoe.ObjectManager.SleepingObjects { get; }
Retrieve a List of all NetworkObject Sleeping visible by the game (Sleeping Objects are trees, bush and all the visual object placen in game, Expedition marker too). this usually retrieve all Object with a max distance of 210, that is the limit after witch the server stop sending you data.
public static NetworkObject LokiPoe.ObjectManager.Stash { get; }
Retrieve the first NetworkObject of type Stash.
TrialOfAscendancy
PropertyLink ↗
public static TriggerableBlockage LokiPoe.ObjectManager.TrialOfAscendancy { get; }
Retrieve the first TriggerableBlockage that has the Metadata equal to `Metadata/Terrain/Labyrinth/Objects/LabyrinthIntroDoor`
UltimatumChallengeInteractables
PropertyLink ↗
public static IEnumerable<UltimatumChallengeInteractable> LokiPoe.ObjectManager.UltimatumChallengeInteractables { get; }
Retrieve All objects of type UltimatumChallengeInteractable.
public static NetworkObject LokiPoe.ObjectManager.UndyingBlockage { get; }
Retrieve the first NetworkObject that has the Metadata equal to `Metadata/QuestObjects/Sewers/BioWall`
public static NetworkObject LokiPoe.ObjectManager.Waypoint { get; }
Retrieve the first NetworkObject of type Waypoint in range.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.