DPB2Class ยท Interface and panels

LokiPoe.InGameState.AtlasUi

This class let you interact and retrieve info about the Atlas panel. This class is compatible with POE2.

Namespace: DreamPoeBot.Loki.Game

public static class LokiPoe.InGameState.AtlasUiView DPB1 version โ†’

Examples

Imports used by these examples
using System;
using System.Linq;
using DreamPoeBot.Loki.Game;
using DreamPoeBot.Loki.Game.Objects;
using DreamPoeBot.Loki.Bot;
using DreamPoeBot.Loki.Bot.Pathfinding;
using DreamPoeBot.Loki.Common;

Read the remaining Rite choices

if (LokiPoe.InGameState.AtlasUi
    .TryGetRiteOfTheNamelessTree(out var choices))
{
    foreach (var choice in choices)
    {
        var position = choice.Coordinate;
        var modifiers = choice.Modifiers;
        var nextChoices = choice.Children;
    }
}

Each child belongs to its parent route. Keep this structure when comparing future choices.

Members and overloads

1 results
Show all members

TakeWaypoint

MethodLink โ†—
public static LokiPoe.InGameState.TakeWaypointResult LokiPoe.InGameState.AtlasUi.TakeWaypoint(LokiPoe.InGameState.WorldUi.EndGameRightWaypointType waypointType, bool pressCTRL)

Click one of the endgame waypoints button. Please Note: to ensure the button is visible, you can check the relative quest state.

waypointTypeEndGameRightWaypointType
enum relative to the waypoint you want to take.
pressCTRLbool
Set to true, to press CTRL before to click.

Returns: TakeWaypointResult.None on success, or the relative error.

Related types

DPB2 0.4.5.88 ยท Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.