Start with the client state
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Explore DPB1 and DPB2 by type, member or use case. Every reference includes its signatures, arguments, available results and links to related APIs.
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Discover typed objects and refresh their state after interaction or travel.
Object discovery · DPB1Object discovery · DPB2Use the bot, plugin and task contracts to integrate your own behavior.
Task contract · DPB1Task contract · DPB2This Class let you interact with and retrieve info about Bestiary Panel.
Provides beast data and the operations listed below. Related types link to the values this API consumes or returns.
Reads chart locker ui state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
This class let you interact and retrieve info about the Chat panel.
Provides chat entry data and the operations listed below. Related types link to the values this API consumes or returns.
This class let you send specific chat message that are recognized by the client as commands.
Provides lazy chat entry data and the operations listed below. Related types link to the values this API consumes or returns.
This class let you interact with the menu that is open when you right click on a party member.
This Class let you interact with and retrieve info about The Currency Exchange Panel.
This Class let you interact with and retrieve info about The Currency Exchange Panel.
Provides currency entry data and the operations listed below. Related types link to the values this API consumes or returns.
This class describe a Market ratio entry.
Provides order data and the operations listed below. Related types link to the values this API consumes or returns.
This class retrieve information about the actual cursor item.
Rapresent the window showed if you press F1, with Latency, Frame per second and Frame time graph. PLS NOTE this data are slow and inaccurate, if you need informations about the actual Latency, pls use `Loki.Bot.LatencyTracker` that offer fast and accurate data about Latency.
Reads deepwater chart ui state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads deepwater voyage ui state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Represent a mods placed on the border of the charts map.
Represent a special InventoryControlWrapper dedicate the DeepwaterVoyageUi inventory.
Represent a Square in the Charts map.
This class let you interact with the Icons aviable during a delirium encounter.
This class let you interact and retrieve info about the Subterrain Chart panels, to navigate the mine.
This class let you interact and retrieve info about the Delve resorce upgrade panels inside the challenge panel. Please note, the only way to open it, is for now to interact with the Mine Encampment Voltaxis Generator to open it.
Provides delve resource upgrade data and the operations listed below. Related types link to the values this API consumes or returns.
Provides delve tools data and the operations listed below. Related types link to the values this API consumes or returns.
Provides delve tool upgrade option data and the operations listed below. Related types link to the values this API consumes or returns.
This class let you interact with the Note interface, the small window where you can set price for items in the public stash
This class let you interact with the Divine Font panel, the gem enchanting tool at the end of the Labirinth.
Provides divine font craft option data and the operations listed below. Related types link to the values this API consumes or returns.
This class let you interact with the Transfigure options panel.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.