WaitTimer.WaitTimerEventArgs
Information supplied when the wait timer event is raised.
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Coverage across both reviewed products. Each result identifies its product; matching names do not guarantee matching behavior. Need context? Browse guides and examples.
Legacy Abyss APIs are excluded from current search and member lists. Existing links remain available as clearly labelled compatibility references. Support notes distinguish development changes from released features.
Clear filtersInformation supplied when the wait timer event is raised.
Callback contract for wait timer finished handler. The Invoke signature below shows the arguments supplied to the callback.
Provides walkability grid data and the operations listed below. Related types link to the values this API consumes or returns.
Represents water geyser in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents waypoint in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides weapon data and the operations listed below. Related types link to the values this API consumes or returns.
Provides window control wrapper data and the operations listed below. Related types link to the values this API consumes or returns.
Provides window state data and the operations listed below. Related types link to the values this API consumes or returns.
Reads wishes element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Represents world area in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides world areas data and the operations listed below. Related types link to the values this API consumes or returns.
Provides world description data and the operations listed below. Related types link to the values this API consumes or returns.
Reads world element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides world item data and the operations listed below. Related types link to the values this API consumes or returns.
Represents world item in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents world item label class in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides wpf data and the operations listed below. Related types link to the values this API consumes or returns.
Provides wpf rtf appender data and the operations listed below. Related types link to the values this API consumes or returns.
Provides yield base data and the operations listed below. Related types link to the values this API consumes or returns.
Reads zana mission element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Named values for act. Select a value when an API accepts or returns Act.
Named values for action keys. Select a value when an API accepts or returns ActionKeys.
Named values for active skills enum. Select a value when an API accepts or returns ActiveSkillsEnum.
Named values for active skill type enum. Select a value when an API accepts or returns ActiveSkillTypeEnum.
Named values for actor flags. Select a value when an API accepts or returns ActorFlags.
Process exit codes exposed when DreamPoeBot terminates.
Named values for apply cursor result. Select a value when an API accepts or returns ApplyCursorResult.
Named values for armor types. Select a value when an API accepts or returns ArmorTypes.
Named values for ascendancy class. Select a value when an API accepts or returns AscendancyClass.
Named values for backend error enum. Select a value when an API accepts or returns BackendErrorEnum.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.
Use a focused recipe, explore an extension contract or follow a first project. These are independent ways into the documentation, not a course you must complete before using the APIs.
Guides shown for DPB1: .NET Framework 4.8 (net48). Switch product to keep code, downloads and links aligned. Return to the DPB1 API reference →
Build a nearby-enemy alert in five steps. Includes setup, complete checkpoints and expected results.
Start the guided project → Solve a specific problemRecognize areas, find objects, read inventory and inspect skill slots. Follow each recipe to its code and APIs.
Browse examples → Understand the contractsWho calls Tick, how async work runs, and which component owns initialization and cleanup.
Explore the execution model →Extend a bot with lifecycle callbacks, state observations and messages.
Guide & complete source →IBot · ITaskThree connected lessons: own the session, integrate tasks and plugins, then follow a visible party leader. You write the bot.
Build FollowBot step by step →IRoutineSelect eligible targets, inspect skill slots and handle an action request.
Guide & complete source →IPlayerMoverPlan routes, request movement and check actual progress.
Guide & complete source →Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.