Start with the client state
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Explore DPB1 and DPB2 by type, member or use case. Every reference includes its signatures, arguments, available results and links to related APIs.
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Discover typed objects and refresh their state after interaction or travel.
Object discovery · DPB1Object discovery · DPB2Use the bot, plugin and task contracts to integrate your own behavior.
Task contract · DPB1Task contract · DPB2Provides blight stash tab layout hardcoded json data and the operations listed below. Related types link to the values this API consumes or returns.
Provides blight tower data and the operations listed below. Related types link to the values this API consumes or returns.
Represents blood pool in the current game state. Obtain the object from its owning API and refresh it after an area change.
Information supplied when the bot changed event is raised.
Callback contract for bot event. The Invoke signature below shows the arguments supplied to the callback.
Information supplied when the bot tick exception event is raised.
Provides bounding box data and the operations listed below. Related types link to the values this API consumes or returns.
Represents breach in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents breach client object in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides breach object data and the operations listed below. Related types link to the values this API consumes or returns.
Represents breach skill object in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides breach stash tab layout data and the operations listed below. Related types link to the values this API consumes or returns.
Provides breach stash tab layout hardcoded data and the operations listed below. Related types link to the values this API consumes or returns.
Provides breach stash tab layout json data and the operations listed below. Related types link to the values this API consumes or returns.
Provides brequel fruit data and the operations listed below. Related types link to the values this API consumes or returns.
Represents brute death explosion in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides buffs data and the operations listed below. Related types link to the values this API consumes or returns.
A single-use Crisis Fragment receptacle, not an inventory. The game accepts its matching fragment from the cursor and does not allow its removal.
Represents burning monolith sealed passageway in the current game state. Obtain the object from its owning API and refresh it after an area change.
Reads burning monolith sealed passageway element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides cached terrain data data and the operations listed below. Related types link to the values this API consumes or returns.
Provides cache update event data and the operations listed below. Related types link to the values this API consumes or returns.
Represents camera in the current game state. Obtain the object from its owning API and refresh it after an area change.
Reads challenges pannel element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides character entry data and the operations listed below. Related types link to the values this API consumes or returns.
Provides charges data and the operations listed below. Related types link to the values this API consumes or returns.
Represents chayula tree in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides chest data and the operations listed below. Related types link to the values this API consumes or returns.
Represents chest in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides class passive skill overrides dat data and the operations listed below. Related types link to the values this API consumes or returns.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.