LokiPoe.InstanceInfo.Atlas.AtlasInfluencedNode
Provides atlas influenced node data and the operations listed below. Related types link to the values this API consumes or returns.
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Coverage across both reviewed products. Each result identifies its product; matching names do not guarantee matching behavior. Need context? Browse guides and examples.
Legacy Abyss APIs are excluded from current search and member lists. Existing links remain available as clearly labelled compatibility references. Support notes distinguish development changes from released features.
Provides atlas influenced node data and the operations listed below. Related types link to the values this API consumes or returns.
Provides memory line data and the operations listed below. Related types link to the values this API consumes or returns.
This class give informations about the actual Wisp and Fuel in the Azmeri wood.
This class give informations about the actual Wisp and Fuel in the Azmeri wood.
This class is not currently updated and require more attention to properly work. It was originally intended to be used with the Beast crafting interface inside the Menagery. Actually you can still use the Beast crafting interface in the Menagery, it work and offert you all the information to craft whatever you want. The way it is been used till now, is to go to the menagery once per day and see what recipe are aviable.
Provides blight data and the operations listed below. Related types link to the values this API consumes or returns.
Provides blight spawner data data and the operations listed below. Related types link to the values this API consumes or returns.
This class offer informations about CurrencyExchange.
This class offer informations about CurrencyExchange.
Provides currency exchange order data and the operations listed below. Related types link to the values this API consumes or returns.
Provides currency exchange order data and the operations listed below. Related types link to the values this API consumes or returns.
This class give informations about the Deepwater Lanterns.
Provides delirium data and the operations listed below. Related types link to the values this API consumes or returns.
Return informations about the actual Delirium state.
This class offer informations about Delve.
Read-only Expedition encounter and explosive-chain planning data for the current area.
One Expedition encounter, captured without retaining live object pointers.
An area explicitly tagged by the client as prohibiting Expedition explosive placement.
The client's coarse, eight-direction Expedition connection grid. A connected cell alone does not guarantee valid placement.
A reusable read-only planning copy. Queries perform no remote reads or game calls. Recreate after area/terrain changes or placing/removing a charge; do not retain old planners indefinitely.
A placement prediction for one exact destination, using managed copies of the game's planning data.
A managed copy checked for owner and encounter changes during capture, not an atomic game snapshot. Retain for one planning operation; capture again after placing a charge or changing area.
This class give informations about incursion in the current zone.
This class give informations about the actual Wisp and Fuel in the Azmeri wood.
Provides necropolis collected corpse data and the operations listed below. Related types link to the values this API consumes or returns.
Provides necropolis crafting mod data and the operations listed below. Related types link to the values this API consumes or returns.
This class give informations about the ritual in the current zone.
This class give informations about the ritual in the current zone.
Provides scourge data and the operations listed below. Related types link to the values this API consumes or returns.
Reports affinities assigned across the personal stash and the supported lockers.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.
Use a focused recipe, explore an extension contract or follow a first project. These are independent ways into the documentation, not a course you must complete before using the APIs.
Guides shown for DPB1: .NET Framework 4.8 (net48). Switch product to keep code, downloads and links aligned. Return to the DPB1 API reference →
Build a nearby-enemy alert in five steps. Includes setup, complete checkpoints and expected results.
Start the guided project → Solve a specific problemRecognize areas, find objects, read inventory and inspect skill slots. Follow each recipe to its code and APIs.
Browse examples → Understand the contractsWho calls Tick, how async work runs, and which component owns initialization and cleanup.
Explore the execution model →Extend a bot with lifecycle callbacks, state observations and messages.
Guide & complete source →IBot · ITaskThree connected lessons: own the session, integrate tasks and plugins, then follow a visible party leader. You write the bot.
Build FollowBot step by step →IRoutineSelect eligible targets, inspect skill slots and handle an action request.
Guide & complete source →IPlayerMoverPlan routes, request movement and check actual progress.
Guide & complete source →Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.