PerFrameCachedValue<T>
Provides per frame cached value data and the operations listed below. Related types link to the values this API consumes or returns.
Look up an API, explore a working example or build your own extension. Documentation for plugins, bots, routines and movers — from your first project to a specific implementation detail.
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Coverage across both reviewed products. Each result identifies its product; matching names do not guarantee matching behavior. Need context? Browse guides and examples.
Legacy Abyss APIs are excluded from current search and member lists. Existing links remain available as clearly labelled compatibility references. Support notes distinguish development changes from released features.
Provides per frame cached value data and the operations listed below. Related types link to the values this API consumes or returns.
Provides per frame cached value data and the operations listed below. Related types link to the values this API consumes or returns.
Provides per frame lecker data and the operations listed below. Related types link to the values this API consumes or returns.
Provides per frame lecker data and the operations listed below. Related types link to the values this API consumes or returns.
Provides per frames cached value data and the operations listed below. Related types link to the values this API consumes or returns.
Provides per frames cached value data and the operations listed below. Related types link to the values this API consumes or returns.
Provides per function chach value data and the operations listed below. Related types link to the values this API consumes or returns.
Provides player data and the operations listed below. Related types link to the values this API consumes or returns.
Represents player in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides player data and the operations listed below. Related types link to the values this API consumes or returns.
Represents player in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides trial state data and the operations listed below. Related types link to the values this API consumes or returns.
Provides player class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides player class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides player entry data and the operations listed below. Related types link to the values this API consumes or returns.
Provides player entry data and the operations listed below. Related types link to the values this API consumes or returns.
Information supplied when the player mover changed event is raised.
Information supplied when the player mover changed event is raised.
Select and access the movement component used by the bot. Movement behavior is supplied by the current mover.
Select and access the movement component used by the bot. Movement behavior is supplied by the current mover.
Callback contract for player mover event. The Invoke signature below shows the arguments supplied to the callback.
Callback contract for player mover event. The Invoke signature below shows the arguments supplied to the callback.
Provides player skill wrapper data and the operations listed below. Related types link to the values this API consumes or returns.
Provides player skill wrapper data and the operations listed below. Related types link to the values this API consumes or returns.
Callback contract for plugin event. The Invoke signature below shows the arguments supplied to the callback.
Callback contract for plugin event. The Invoke signature below shows the arguments supplied to the callback.
Reads poe chat element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads poe chat element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides point data and the operations listed below. Related types link to the values this API consumes or returns.
Provides point data and the operations listed below. Related types link to the values this API consumes or returns.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.
Use a focused recipe, explore an extension contract or follow a first project. These are independent ways into the documentation, not a course you must complete before using the APIs.
Guides shown for DPB1: .NET Framework 4.8 (net48). Switch product to keep code, downloads and links aligned. Return to the DPB1 API reference →
Build a nearby-enemy alert in five steps. Includes setup, complete checkpoints and expected results.
Start the guided project → Solve a specific problemRecognize areas, find objects, read inventory and inspect skill slots. Follow each recipe to its code and APIs.
Browse examples → Understand the contractsWho calls Tick, how async work runs, and which component owns initialization and cleanup.
Explore the execution model →Extend a bot with lifecycle callbacks, state observations and messages.
Guide & complete source →IBot · ITaskThree connected lessons: own the session, integrate tasks and plugins, then follow a visible party leader. You write the bot.
Build FollowBot step by step →IRoutineSelect eligible targets, inspect skill slots and handle an action request.
Guide & complete source →IPlayerMoverPlan routes, request movement and check actual progress.
Guide & complete source →Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.