Shrine
DreamPoeBot.Loki.Game.ObjectsRepresents shrine in the current game state. Obtain the object from its owning API and refresh it after an area change.
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Coverage across both reviewed products. Each result identifies its product; matching names do not guarantee matching behavior. Need context? Browse guides and examples.
Legacy Abyss APIs are excluded from current search and member lists. Existing links remain available as clearly labelled compatibility references. Support notes distinguish development changes from released features.
Represents shrine in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides shrine data and the operations listed below. Related types link to the values this API consumes or returns.
Represents shrine in the current game state. Obtain the object from its owning API and refresh it after an area change.
Reads single slot ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads single slot ui element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Inspect an available skill, its readiness and related properties. Check the appropriate skill-bar action before attempting to use it.
Inspect an available skill, its readiness and related properties. Check the appropriate skill-bar action before attempting to use it.
Reads skill bar element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads skill bar element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides skill blacklist data and the operations listed below. Related types link to the values this API consumes or returns.
Provides skill blacklist data and the operations listed below. Related types link to the values this API consumes or returns.
Configuration for skill blacklist settings. Properties below describe the available settings.
Configuration for skill blacklist settings. Properties below describe the available settings.
Reads skill element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Skill control. Preserve legacy readers until a changed field is demonstrated.
Provides skill gem data and the operations listed below. Related types link to the values this API consumes or returns.
Provides skill gem data and the operations listed below. Related types link to the values this API consumes or returns.
Reads skill gem hud element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads skill gem hud element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Represents skill gem wrapper in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents skill gem wrapper in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides skill id data and the operations listed below. Related types link to the values this API consumes or returns.
Provides skill id data and the operations listed below. Related types link to the values this API consumes or returns.
Provides skill name data and the operations listed below. Related types link to the values this API consumes or returns.
Provides skill name data and the operations listed below. Related types link to the values this API consumes or returns.
Reads skip tutorial element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides slow cache value data and the operations listed below. Related types link to the values this API consumes or returns.
Provides slow cache value data and the operations listed below. Related types link to the values this API consumes or returns.
Reads social panel element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides party option data and the operations listed below. Related types link to the values this API consumes or returns.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.
Use a focused recipe, explore an extension contract or follow a first project. These are independent ways into the documentation, not a course you must complete before using the APIs.
Guides shown for DPB1: .NET Framework 4.8 (net48). Switch product to keep code, downloads and links aligned. Return to the DPB1 API reference →
Build a nearby-enemy alert in five steps. Includes setup, complete checkpoints and expected results.
Start the guided project → Solve a specific problemRecognize areas, find objects, read inventory and inspect skill slots. Follow each recipe to its code and APIs.
Browse examples → Understand the contractsWho calls Tick, how async work runs, and which component owns initialization and cleanup.
Explore the execution model →Extend a bot with lifecycle callbacks, state observations and messages.
Guide & complete source →IBot · ITaskThree connected lessons: own the session, integrate tasks and plugins, then follow a visible party leader. You write the bot.
Build FollowBot step by step →IRoutineSelect eligible targets, inspect skill slots and handle an action request.
Guide & complete source →IPlayerMoverPlan routes, request movement and check actual progress.
Guide & complete source →Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.