MonsterVarieties
Provides monster varieties data and the operations listed below. Related types link to the values this API consumes or returns.
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Provides monster varieties data and the operations listed below. Related types link to the values this API consumes or returns.
Represents monster variety in the current game state. Obtain the object from its owning API and refresh it after an area change.
Represents monster variety in the current game state. Obtain the object from its owning API and refresh it after an area change.
This class control the mouse movements. While most of the time you don't need to call this class (you use the various LokiPoe classes to interact with the game world, Ui and actions, Sometime you might want to do something that the Framework is not already doing, in that case you can call this class and move the mouse at your will.
This class control the mouse movements. While most of the time you don't need to call this class (you use the various LokiPoe classes to interact with the game world, Ui and actions, Sometime you might want to do something that the Framework is not already doing, in that case you can call this class and move the mouse at your will.
Callback contract for mouse mover delegate. The Invoke signature below shows the arguments supplied to the callback.
Callback contract for mouse mover delegate. The Invoke signature below shows the arguments supplied to the callback.
Provides movement data and the operations listed below. Related types link to the values this API consumes or returns.
Provides movement data and the operations listed below. Related types link to the values this API consumes or returns.
Reads movement mode selection element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides necropolis corpse data and the operations listed below. Related types link to the values this API consumes or returns.
Represents necropolis corpse in the current game state. Obtain the object from its owning API and refresh it after an area change.
Reads necropolis corpse element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads necropolis corpse element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Common view of an object in the current area, including its identity, position and interaction state.
Common view of an object in the current area, including its identity, position and interaction state.
Provides new tris class data and the operations listed below. Related types link to the values this API consumes or returns.
Provides normal inventory item data and the operations listed below. Related types link to the values this API consumes or returns.
Provides normal inventory item data and the operations listed below. Related types link to the values this API consumes or returns.
Reads notification hud element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Reads notification hud element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Contain the informations regarding a specific notification.
Provides notification info data and the operations listed below. Related types link to the values this API consumes or returns.
Provides notification object data and the operations listed below. Related types link to the values this API consumes or returns.
Provides notification object data and the operations listed below. Related types link to the values this API consumes or returns.
Provides npc data and the operations listed below. Related types link to the values this API consumes or returns.
Represents npc in the current game state. Obtain the object from its owning API and refresh it after an area change.
Provides npc data and the operations listed below. Related types link to the values this API consumes or returns.
Represents npc in the current game state. Obtain the object from its owning API and refresh it after an area change.
Reads npc buy window element state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.
Use a focused recipe, explore an extension contract or follow a first project. These are independent ways into the documentation, not a course you must complete before using the APIs.
Guides shown for DPB1: .NET Framework 4.8 (net48). Switch product to keep code, downloads and links aligned. Return to the DPB1 API reference →
Build a nearby-enemy alert in five steps. Includes setup, complete checkpoints and expected results.
Start the guided project → Solve a specific problemRecognize areas, find objects, read inventory and inspect skill slots. Follow each recipe to its code and APIs.
Browse examples → Understand the contractsWho calls Tick, how async work runs, and which component owns initialization and cleanup.
Explore the execution model →Extend a bot with lifecycle callbacks, state observations and messages.
Guide & complete source →IBot · ITaskThree connected lessons: own the session, integrate tasks and plugins, then follow a visible party leader. You write the bot.
Build FollowBot step by step →IRoutineSelect eligible targets, inspect skill slots and handle an action request.
Guide & complete source →IPlayerMoverPlan routes, request movement and check actual progress.
Guide & complete source →Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.