Members and overloads
62 results
public NetworkObject.NetworkObject(Entity player)
Creates a new NetworkObject instance using the supplied arguments.
playerEntity- Specifies player.
public NetworkObject.NetworkObject(EntityWrapper entity)
Creates a new NetworkObject instance using the supplied arguments.
entityEntityWrapper- Specifies entity.
public string NetworkObject.Dump()
Executes the dump operation.
Returns: The string result.
public bool NetworkObject.Equals(NetworkObject other)
Checks whether this value equals the supplied value.
otherNetworkObject- Specifies other.
Returns: A Boolean result. The member description explains the condition being checked.
public override bool NetworkObject.Equals(object obj)
Checks whether this value equals the supplied value.
objobject- Specifies obj.
Returns: A Boolean result. The member description explains the condition being checked.
public override int NetworkObject.GetHashCode()
Returns a hash code for comparing or indexing this value.
Returns: The int result.
public static bool NetworkObject.operator ==(NetworkObject left, NetworkObject right)
Applies the equality operation to the supplied values.
leftNetworkObject- Specifies left.
rightNetworkObject- Specifies right.
Returns: A Boolean result. The member description explains the condition being checked.
public static NetworkObject.implicit operator EntityWrapper(NetworkObject @object)
Converts this value to the return type shown in the signature.
objectNetworkObject- Specifies object.
Returns: The EntityWrapper result.
public static bool NetworkObject.operator !=(NetworkObject left, NetworkObject right)
Applies the inequality operation to the supplied values.
leftNetworkObject- Specifies left.
rightNetworkObject- Specifies right.
Returns: A Boolean result. The member description explains the condition being checked.
AnimatedPropertiesMetadata
PropertyLink ↗
public string NetworkObject.AnimatedPropertiesMetadata { get; }
Gets animated properties metadata for NetworkObject.
ArchnemesisIsTrapped
PropertyLink ↗
public bool NetworkObject.ArchnemesisIsTrapped { get; }
Gets archnemesis is trapped for NetworkObject.
public bool NetworkObject.BaseHashChanged { get; }
Gets base hash changed for NetworkObject.
public int NetworkObject.CharacterSize { get; }
Gets character size for NetworkObject.
public EntityComponentInformation NetworkObject.Components { get; }
Gets components for NetworkObject.
public float NetworkObject.Distance { get; }
Gets distance for NetworkObject.
public float NetworkObject.DistanceSqr { get; }
Gets distance sqr for NetworkObject.
public EntityWrapper NetworkObject.Entity { get; }
Gets entity for NetworkObject.
HasFaustusRewardIcon
PropertyLink ↗
public bool NetworkObject.HasFaustusRewardIcon { get; }
Return true if Npc for currency exchange of shop, has floating icon indicating a complete sell.
public bool NetworkObject.HasHull { get; }
Whether hull is present.
HasNpcFloatingIcon
PropertyLink ↗
public bool NetworkObject.HasNpcFloatingIcon { get; }
Whether npc floating icon is present.
public Hull NetworkObject.Hull { get; }
Gets hull for NetworkObject.
public int NetworkObject.Id { get; }
Gets id for NetworkObject.
InteractCenterWorld
PropertyLink ↗
public Vector3 NetworkObject.InteractCenterWorld { get; }
Gets interact center world for NetworkObject.
IsAbyssCrackSpawner
PropertyLink ↗
public bool NetworkObject.IsAbyssCrackSpawner { get; }
Whether this network object is abyss crack spawner.
IsAbyssFinalNodeChest
PropertyLink ↗
public bool NetworkObject.IsAbyssFinalNodeChest { get; }
Whether this network object is abyss final node chest.
IsAbyssFinalNodeSubArea
PropertyLink ↗
public bool NetworkObject.IsAbyssFinalNodeSubArea { get; }
Whether this network object is abyss final node sub area.
IsAbyssNodeLarge
PropertyLink ↗
public bool NetworkObject.IsAbyssNodeLarge { get; }
Whether this network object is abyss node large.
public bool NetworkObject.IsAbyssNodeMini { get; }
Whether this network object is abyss node mini.
IsAbyssNodeSmall
PropertyLink ↗
public bool NetworkObject.IsAbyssNodeSmall { get; }
Whether this network object is abyss node small.
IsAbyssStartNode
PropertyLink ↗
public bool NetworkObject.IsAbyssStartNode { get; }
Whether this network object is abyss start node.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.