Read an object's identity and position
if (!LokiPoe.IsInGame)
return;
var target = LokiPoe.ObjectManager.GetObjectsByType<NetworkObject>()
.FirstOrDefault(obj => obj.IsTargetable);
if (target != null)
{
var id = target.Id;
var position = target.Position;
}Object identifiers belong to the current area instance. Reacquire objects after travel.