Members and overloads
62 results
IsAflictionInitiator
PropertyLink ↗
public bool NetworkObject.IsAflictionInitiator { get; }
Whether this network object is afliction initiator.
public bool NetworkObject.IsBeyondPortal { get; }
Whether this network object is beyond portal.
IsBlightDefensiveTower
PropertyLink ↗
public bool NetworkObject.IsBlightDefensiveTower { get; }
Whether this network object is blight defensive tower.
public bool NetworkObject.IsBreach { get; }
Whether this network object is breach.
public bool NetworkObject.IsDoor { get; }
Whether this network object is door.
public bool NetworkObject.IsFriendly { get; }
Whether this network object is friendly.
public bool NetworkObject.IsGoldenDoor { get; }
Whether this network object is golden door.
public bool NetworkObject.IsHiddenDoor { get; }
Whether this network object is hidden door.
IsHiddenDoorSwitch
PropertyLink ↗
public bool NetworkObject.IsHiddenDoorSwitch { get; }
Whether this network object is hidden door switch.
public bool NetworkObject.IsHighlightable { get; }
Whether this network object is highlightable.
public bool NetworkObject.IsHostile { get; }
Whether this network object is hostile.
public bool NetworkObject.IsIgnoreHidden { get; }
Whether this network object is ignore hidden.
IsLabyrinthRollerTrap
PropertyLink ↗
public bool NetworkObject.IsLabyrinthRollerTrap { get; }
Whether this network object is labyrinth roller trap.
IsLegionInitiator
PropertyLink ↗
public bool NetworkObject.IsLegionInitiator { get; }
Whether this network object is legion initiator.
public bool NetworkObject.IsLockedDoor { get; }
Whether this network object is locked door.
public bool NetworkObject.IsMaster { get; }
Whether this network object is master.
IsMinimapLabelVisible
PropertyLink ↗
public bool NetworkObject.IsMinimapLabelVisible { get; }
Whether this network object is minimap label visible.
IsMysteriousDarkshrine
PropertyLink ↗
public bool NetworkObject.IsMysteriousDarkshrine { get; }
Whether this network object is mysterious darkshrine.
IsNecropolisCorpse
PropertyLink ↗
public bool NetworkObject.IsNecropolisCorpse { get; }
Whether this network object is necropolis corpse.
public bool NetworkObject.IsSilverDoor { get; }
Whether this network object is silver door.
public bool NetworkObject.IsTargetable { get; }
Whether this network object is targetable.
IsUltimatumChallengeInteractable
PropertyLink ↗
public bool NetworkObject.IsUltimatumChallengeInteractable { get; }
Whether this network object is ultimatum challenge interactable.
public bool NetworkObject.IsValid { get; }
Whether this network object is valid.
public string NetworkObject.Metadata { get; }
Gets metadata for NetworkObject.
public virtual string NetworkObject.Name { get; }
Gets name for NetworkObject.
public Vector2i NetworkObject.Position { get; }
Gets position for NetworkObject.
public Reaction NetworkObject.Reaction { get; }
Gets reaction for NetworkObject.
public string NetworkObject.Type { get; }
Gets type for NetworkObject.
public float NetworkObject.WorldDistance { get; }
Gets world distance for NetworkObject.
WorldDistanceSqr
PropertyLink ↗
public float NetworkObject.WorldDistanceSqr { get; }
Gets world distance sqr for NetworkObject.
DPB1 0.3.29.47 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.