Start with the client state
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Explore DPB1 and DPB2 by type, member or use case. Every reference includes its signatures, arguments, available results and links to related APIs.
Check that the client is in game before reading player or area data.
Client state · DPB1Client state · DPB2Discover typed objects and refresh their state after interaction or travel.
Object discovery · DPB1Object discovery · DPB2Use the bot, plugin and task contracts to integrate your own behavior.
Task contract · DPB1Task contract · DPB2This Class let you interact with and retrieve info about Heist Alert Level Panel.
This class let you interact with the Heist Blueprint reveal panel.
This class let you interact with the Heist Blueprint Agent Selection panel.
This class let you interact and retrieve info about the Heist Contract panels, to navigate the mine.
Provides agent data and the operations listed below. Related types link to the values this API consumes or returns.
This Class let you interact with and retrieve info about Heist Locker Panel.
This class only tell you if the Help panel is open.
This class let you interact with the Hideout Editor panel (the panel used to import and export Ho, and edit all the Ho features.) The main usage of this class, is to Import a specific Ho layout.
This class let you interact with the Hideout Selection panel.
Provides hideout template data and the operations listed below. Related types link to the values this API consumes or returns.
This class has only 1 property `IsOpened` and return true when the small label that let you know that a new Hideout is been unlocked is visible. This can be used to make sure you completed one of the areas that let you unlock new Ho. Just check for this class IsOpened property in Tick, while you clear the area, as soon as the property is true, you have completed the area and unlocked the Ho.
This Class let you interact with and retrieve info about Horticrafting Bench Panel.
This class let you interact and retrieve info about the Instance manager, the window that appear if you press Ctrl when selecting a new world area.
This class let you intercat and retrieve informations about your inventory and all equipped items.
Provides sentinels data and the operations listed below. Related types link to the values this API consumes or returns.
Retrieve information and perform actions over various Kingsmarch panels.
Retrieve information and perform actions over the Kingsmarch Disenchant panel.
Retrieve information and perform actions over the Kingsmarch Harbour panel.
Provides favored resource data and the operations listed below. Related types link to the values this API consumes or returns.
Provides port data and the operations listed below. Related types link to the values this API consumes or returns.
Retrieve information and perform actions over the Kingsmarch Harbour Prepare Shipment panel.
Provides product data and the operations listed below. Related types link to the values this API consumes or returns.
Provides ship data and the operations listed below. Related types link to the values this API consumes or returns.
Provides job data and the operations listed below. Related types link to the values this API consumes or returns.
Retieve information and perform actions over the Kingsmarch panel.
Represents a Kingsmarch resource quantity and, when available, its amount being processed.
Reads mapping panel ui state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides runnable map data and the operations listed below. Related types link to the values this API consumes or returns.
Retieve information and perform actions over the Kingsmarch Recruit panel.
Provides employers data and the operations listed below. Related types link to the values this API consumes or returns.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.