Members and overloads
66 results
public bool NetworkObject.IsAbyssNodeMini { get; }
Whether this network object is abyss node mini.
IsAbyssNodeSmall
PropertyLink ↗
public bool NetworkObject.IsAbyssNodeSmall { get; }
Whether this network object is abyss node small.
IsAbyssStartNode
PropertyLink ↗
public bool NetworkObject.IsAbyssStartNode { get; }
Whether this network object is abyss start node.
IsAflictionInitiator
PropertyLink ↗
public bool NetworkObject.IsAflictionInitiator { get; }
Whether this network object is afliction initiator.
IsBarrierKeyHole
PropertyLink ↗
public bool NetworkObject.IsBarrierKeyHole { get; }
Whether this network object is barrier key hole.
public bool NetworkObject.IsBeyondPortal { get; }
Whether this network object is beyond portal.
IsBlightDefensiveTower
PropertyLink ↗
public bool NetworkObject.IsBlightDefensiveTower { get; }
Whether this network object is blight defensive tower.
public bool NetworkObject.IsBreach { get; }
Whether this network object is breach.
IsBurningMonolithSealedPassageway
PropertyLink ↗
public bool NetworkObject.IsBurningMonolithSealedPassageway { get; }
Whether this network object is burning monolith sealed passageway.
public bool NetworkObject.IsChayulaTree { get; }
Whether this network object is chayula tree.
public bool NetworkObject.IsDoor { get; }
Whether this network object is door.
IsEffigyOfTheKing
PropertyLink ↗
public bool NetworkObject.IsEffigyOfTheKing { get; }
Whether this network object is effigy of the king.
IsExpeditionRemnant
PropertyLink ↗
public bool NetworkObject.IsExpeditionRemnant { get; }
Whether this network object is expedition remnant.
public bool NetworkObject.IsFriendly { get; }
Whether this network object is friendly.
public bool NetworkObject.IsGrottoMirror { get; }
Whether this network object is grotto mirror.
public bool NetworkObject.IsHighlightable { get; }
Whether this network object is highlightable.
public bool NetworkObject.IsHostile { get; }
Whether this network object is hostile.
public bool NetworkObject.IsIgnoreHidden { get; }
Whether this network object is ignore hidden.
IsLegionInitiator
PropertyLink ↗
public bool NetworkObject.IsLegionInitiator { get; }
Whether this network object is legion initiator.
IsMinimapLabelVisible
PropertyLink ↗
public bool NetworkObject.IsMinimapLabelVisible { get; }
Whether this network object is minimap label visible.
IsNecropolisCorpse
PropertyLink ↗
public bool NetworkObject.IsNecropolisCorpse { get; }
Whether this network object is necropolis corpse.
IsPrecursorReactor
PropertyLink ↗
public bool NetworkObject.IsPrecursorReactor { get; }
Whether this network object is precursor reactor.
IsRiteOfTheNameless
PropertyLink ↗
public bool NetworkObject.IsRiteOfTheNameless { get; }
Whether this network object is rite of the nameless.
public bool NetworkObject.IsTargetable { get; }
Whether this network object is targetable.
IsUltimatumChallengeInteractable
PropertyLink ↗
public bool NetworkObject.IsUltimatumChallengeInteractable { get; }
Whether this network object is ultimatum challenge interactable.
public bool NetworkObject.IsValid { get; }
Whether this network object is valid.
public string NetworkObject.Metadata { get; }
Gets metadata for NetworkObject.
public virtual string NetworkObject.Name { get; }
Gets name for NetworkObject.
public Vector2i NetworkObject.Position { get; }
Gets position for NetworkObject.
public Reaction NetworkObject.Reaction { get; }
Gets reaction for NetworkObject.
DPB2 0.4.5.88 · Reference reviewed 2026-10-02. Descriptions use source summaries where available, otherwise concise signature-based descriptions. Examples illustrate usage; they are not a live-game test.