LokiPoe.InGameState.Kingsmarch.HarbourPanelUi.Ship
Provides ship data and the operations listed below. Related types link to the values this API consumes or returns.
Look up an API, explore a working example or build your own extension. Documentation for plugins, bots, routines and movers — from your first project to a specific implementation detail.
Looking for an existing bot or plugin, rather than writing one? Browse bots and plugins on the Home page.
Coverage across both reviewed products. Each result identifies its product; matching names do not guarantee matching behavior. Need context? Browse guides and examples.
Legacy Abyss APIs are excluded from current search and member lists. Existing links remain available as clearly labelled compatibility references. Support notes distinguish development changes from released features.
Provides ship data and the operations listed below. Related types link to the values this API consumes or returns.
Provides job data and the operations listed below. Related types link to the values this API consumes or returns.
Retieve information and perform actions over the Kingsmarch panel.
Represents a Kingsmarch resource quantity and, when available, its amount being processed.
Reads mapping panel ui state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides runnable map data and the operations listed below. Related types link to the values this API consumes or returns.
Retieve information and perform actions over the Kingsmarch Recruit panel.
Provides employers data and the operations listed below. Related types link to the values this API consumes or returns.
Provides recruit data and the operations listed below. Related types link to the values this API consumes or returns.
Retieve information and perform actions over the Kingsmarch Reward panel.
Provides worker data and the operations listed below. Related types link to the values this API consumes or returns.
Reads workers panel ui state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
Provides assigned worker data and the operations listed below. Related types link to the values this API consumes or returns.
Provides avaiable worker data and the operations listed below. Related types link to the values this API consumes or returns.
Retrieve informations and let you interact with the Kirac Mission interface.
This class let you interact with the Methamorph device in the Laboratory area.
This class let you interact with the panel to select the labitinth difficult and activate the lab.
This Class let you interact with and retrieve info about The Lantern Of Arimor Panel.
Provides necropolis inventory control wrapper data and the operations listed below. Related types link to the values this API consumes or returns.
Reads legion cocoon window ui state and exposes the listed interface operations. Check visibility before using panel-specific values or actions.
This class let you interact with the Map device panel. Please note: The MapDevice panell is the panell that you can open from the map device NOT in the Hideout. For the Hideout map device, you must use the class MasterDeviceUi. The reason for this strange name convention reside in the history of Path of exile, when the map device were only aviable in a special zone not used anymore.
Retrieve informations about the Ingame Minimap and Large Minimap.
Retrieve informations about the Ingame Minimap and Large Minimap. This class is compatible with POE2.
This class let you interact with the Map device panel while in your Hideout.. Please note: The MasterDevice panell is the panell that you can open from the map device in the Hideout. For the non Hideout map device, you must use the class MapDeviceUi. The reason for this strange name convention reside in the history of Path of exile, when the map device were only aviable in a special zone not used anymore.
Provides zana mod data and the operations listed below. Related types link to the values this API consumes or returns.
Let you interact and get informations about the Mercenarie you encounter in zones and maps.
Provides mercenary skill data and the operations listed below. Related types link to the values this API consumes or returns.
Provides mercenary support gem data and the operations listed below. Related types link to the values this API consumes or returns.
Let you retrieve infos and interact with the Buttons to Revive and open inventory of your mercenary.
Provides mercenary option data and the operations listed below. Related types link to the values this API consumes or returns.
This reference covers the developer-facing declarations in the reviewed Release source snapshot, including inherited APIs through their base-type links. Product versions are documented separately so differences remain visible.
Use a focused recipe, explore an extension contract or follow a first project. These are independent ways into the documentation, not a course you must complete before using the APIs.
Guides shown for DPB1: .NET Framework 4.8 (net48). Switch product to keep code, downloads and links aligned. Return to the DPB1 API reference →
Build a nearby-enemy alert in five steps. Includes setup, complete checkpoints and expected results.
Start the guided project → Solve a specific problemRecognize areas, find objects, read inventory and inspect skill slots. Follow each recipe to its code and APIs.
Browse examples → Understand the contractsWho calls Tick, how async work runs, and which component owns initialization and cleanup.
Explore the execution model →Extend a bot with lifecycle callbacks, state observations and messages.
Guide & complete source →IBot · ITaskThree connected lessons: own the session, integrate tasks and plugins, then follow a visible party leader. You write the bot.
Build FollowBot step by step →IRoutineSelect eligible targets, inspect skill slots and handle an action request.
Guide & complete source →IPlayerMoverPlan routes, request movement and check actual progress.
Guide & complete source →Original, anonymous source for the standalone examples, with build and installation instructions. The FollowBot walkthrough uses selected fragments and implementation exercises; it is not a finished bot in this download. Compile baselines: DPB1 0.3.29.47 and DPB2 0.4.5.88; no live game validation claimed.